/ Learning in public
Notes on what I built, broke, and figured out
Short posts on JavaScript, AI experiments, 3D tools, and game mechanics. No polish. Just what actually happened.


— Latest post
How I got my game loop to stop lagging
I thought requestAnimationFrame was magic. It is, kind of. But I was calling it wrong. Here is what broke, what I Googled, and what finally worked.
More posts
AI experiments
3D tools
Game mechanics
I asked an AI to fix my code. It made things worse.
My first 3D model looked like a potato.
Collision detection is harder than it looks.
Using AI tools to debug is hit or miss. Here is the specific moment it gave me completely wrong advice and what I learned from that.
Learning Blender by doing. The first model was bad. The second was less bad. This post covers the exact steps from potato to something I actually liked.
Every game needs it. I tried three different methods. Two were wrong in funny ways. This is the one that finally did not clip through walls.
